2017 wurde das Spiel zudem in China für Nvidia Shield. 2016 erschien für die Wii U eine Neuauflage mit verbesserter Grafik unter dem Titel Twilight Princess HD. Well that's all that really matters I suppose, any help is appreciated, and I might of screwed up some this a bit, I got a BSOD while typing this up >.< trying to check clock speeds. The Legend of Zelda: Twilight Princess ist das dreizehnte Spiel der Zelda -Hauptreihe und erschien 2006 für die Konsolen Nintendo GameCube und Wii. RAM: 6 GB DDR2 1066 MHz (for some reason underclockED to 800 MHz and won't move) Feel free to share news, reviews, opinions, fan art, humour, videos, or anything else Zelda. r/Zelda is the unofficial hub for anything and everything The Legend of Zelda - the iconic Nintendo series. Twilight Princess HD is a Wii U game and would require Cemu. GPU: 1 GB Palit NVIDIA GeForce 9600 GT (OverclockED core speed of 700 MHz) Twilight Princess is a GC/Wii game which would require Dolphin. I'm not using a sound card, but I could if that would help.ĬPU: 3.00 GHz Quad Core QX9650 (OvecrclockABLE to 4.00 GHz) If I have to live with it I understand, just figured I'd ask. Although I can't seem to make it work right. Other than that I don't know what to say, but I just want to know, what is the best audio configuration for Twilight Princess? I've tried both audio backends and I've turned on and off the throttle, and etc. I'm using the OpenGL renderer for video, and it runs practically perfect, which is the opposite of what I'd expect. In any case I would expect the video to lag a bit, but not the audio. I'm using XP 圆4 so I'm limited to the x86 version of the Dolphin emulator at the moment, and I would guess I would have the latest revision, as I downloaded it ten days ago. I have The Legend of Zelda Twilight Princess for both Wii and GameCube, and in both of them I experience an audio lag when I get into an open area with people, bugs, and such, but it's not as bad in the GC version as the Wii, although still noticeable. Did a quick search and found one thread that didn't have any info about this particular problem.
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